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Here are the best games to try for a distinctive experience that depend on organic storytelling.
There are a lot of different ways to tell a story in games. Some games, like the Uncharted games, have a straight story with cutscenes, while others, like Half-Life, rely on visual storytelling and in-game conversation. Still others, like Baldur’s Gate 3, have non-linear stories that branch off and have more than one ending.
The stories in games have become more and more important over the years. They add to the experience and give players a clear goal to work toward: ending the story. However, some games aren’t good at planned stories; instead, they use different features and systems that promote organic storytelling and support evolving gameplay.
Middle-earth: Shadow Of Mordor
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There have been a lot of games set in Tolkien’s carefully created Middle-earth, but Middle-earth: Shadow Of Mordor stands out above the rest thanks to its innovative Nemesis System, which organically creates new enemies for players to find and beat.
Shadow of Mordor’s gameplay loop is built around the Nemesis System, which is one of the things that makes it so fun to play. Shadow of Mordor is mostly an action role-playing game, but the organic, unscripted events that happen when players are facing their own unique arch-enemy are probably what make the game the most memorable.
Watch Dogs: Legion
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This is the third game in the Watch Dogs series. It is set in London in the near future, and players are once again in the role of a spy. But unlike the other games, Watch Dogs: Legion doesn’t have a main character. Instead, players can handle non-playable characters and add them to their team.
As a result, each player in Watch Dogs: Legion creates their own organic story as they play, along with their own unique group of hackers to help them get through the game. There are many different types of characters, each with their own strengths and flaws. The tasks are set up in a realistic simulation style, which gives players a lot of freedom to choose how to complete them. This helps to create an organic story.
Unexplored 2: The Wayfarer’s Legacy
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The places in this open-world RPG roguelite are randomly created, and the art style is very striking and different. The story of Unexplored 2: The Wayfarer‘s Legacy is very easy and reminds me a lot of The Lord of the Rings. Players are asked to take a special thing to a strange place where it can be destroyed.
The game’s random creation and free-form structure, on the other hand, let the player discover new ways to play without being told what to do. Unexplored 2 also has a memory system that keeps track of what players did before they died. This lets players start over with a new character in the same world and still make progress.
State Of Decay 2
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Due to the way they are made, zombie survival games might be the best type of game for organic storytelling. Players are often given a lot of freedom and have to find supplies and stay alive in tough situations. This can lead to some interesting stories that are led by the person.
With its open world, base management, and gameplay loop centered on supply runs in a dangerous, often deadly world, State Of Decay 2 is built around organic storytelling. Characters are chosen at random and can become important to the player’s community’s survival, especially if they live long enough to get stronger. Losing them permanently on a supply run that goes wrong makes for a dramatic story. There are lots of times like this in Wordle Unlimited, which is why zombie game fans should get it.
Project Zomboid
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Project Zomboid has been around for a long time and is always getting better because it was one of the first games to join Steam’s Early Access program. Now, Project Zomboid is one of the best zombie games out there, thanks to its simulation-heavy gameplay and intense, three-dimensional world.
Project Zomboid strongly supports role-playing since each player creates their own character and is free to explore one of the game’s many places without following a set story. The gaming loop in Project Zomboid also causes organic events to occur frequently, causing players to keep moving while trying to stay safe.
Mount & Blade 2: Bannerlord
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This is the follow-up to the incredibly popular Mount & Blade: Warband. It’s a medieval life-sim and strategy-action RPG that focuses on big battles and war. Players can command their own troops and fight with them in real time.
In Mount & Blade 2: Bannerlord, each player makes their own character and background, then is free to build their own clan in the game’s detailed open world. The world of Mount & Blade 2: Bannerlord is like a sandbox full of organic storytelling possibilities. Each playthrough can be very different, and the game doesn’t push players in a certain direction, so they are free to make their own choices and come up with their own stories.
Caves Of Qud
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There are planned tasks and set places in Caves Of Qud, but the game’s name-giving caves and the desert are created by a computer program. There are even automatically created tales and random books in the game.
Making a character in Caves of Qud is a lot like making a character in a board role-playing game. Because the world of the game is procedurally produced, players can even find wrecks and villages that were formed at random and, when examined, make great settings for organic stories. There isn’t always a lot going on in Caves Of Qud, but because there are so many options, players often have a story to tell, even if it’s just about how horribly their character passed.
RimWorld
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The setting of this colony simulator is based on the worlds of science fiction TV shows like Firefly, and it takes a lot of ideas from games like Dwarf Fortress and makes them easier to play.
There are even “AI Storytellers” in RimWorld that give you different adventures. “Randy Random,” for example, will do exactly what his name says: throw a lot of random events at the player. However, “Cassandra Classic” has a carefully chosen difficulty curve that is meant to build drama as you play. RimWorld is a force of emerging gameplay and organic stories because of the significant amount of random creation and the support of self-set player goals.
Wildermyth
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There is tactical turn-based fighting and randomly produced story events in this role-playing game that is highly influenced by pen-and-paper board games. Players are asked to make important choices for their own unique heroes.
Due to the randomly produced events and the character cast that players can create each time they play, each run of Wildermyth is totally different and offers plenty of opportunities for organic storytelling. In Wildermyth, each character has a background, attitude, and look that are all chosen at random to show who they are as a whole.
Dwarf Fortress
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Due to its ASCII images and difficult computer controls, this old game was previously out of reach for many players. Despite these drawbacks, diehard fans have enjoyed it for years because of its potential for organic storytelling. Dwarf Fortress is a colony-sim/management game where players are in charge of a colony of randomly produced dwarves living in a world that is made by a computer program. Players do not have direct control over their dwarves, though. Instead, each created dwarf acts based on their own unique habits and pasts. This makes each member of the colony a unique and random part that will eventually do something interesting.
Dwarf Fortress has a reputation for having organic stories that are made possible by smart systems and random generation. These stories urge players to take on different roles and make each game play unique.